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Lim3 Chan

Based on the concept "Cyber candy girl - Lim3 chan " by Gui Guimaraes
https://www.artstation.com/artwork/VYey4
I just fell in love with the strong color play in all of his neon/emissive themed drawings, and you will, too x)

Marmoset Viewer at the bottom ;D

In the beginning planned as a bust sculpt it got out of hand somehow and turned into a full realtime character serving me as a practice piece for an overwatch-ish, stylized, painterly texturing workflow, also giving me the chance to paint a flow map for the hair.

I started this project from a sphere in Zbrush and took the opportunity to create a female, stylized basemesh for me at the same time, yay!
So the high poly sculpt was done in Zbrush, retopology, uv'ing and rigging were done in Blender.
Marmoset made baking a breeze and finally the texturing was done in Substance Painter.

I was working on this project mostly during my streams and some of the process is still to see in the VODs ;)
https://www.twitch.tv/outsidelane

Unlit version (Color + AO only)

Unlit version (Color + AO only)

Final high poly sculpt rendered in Zbrush

Final high poly sculpt rendered in Zbrush

MARMOSET VIEWER - thanks for making it to here! :)